TRUETAIL

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TRUETAIL PILOT

Prop / Environment Concept

 

Conceptualized key locations in the pilot episode.

NECROMANCER'S TABLE
NECROMANCER'S TABLE

In the Necromancer's lair, he has an enormous table. This was early concept I did on what it could look like.

NECROMANCER'S DECORATIONS
NECROMANCER'S DECORATIONS

The Necromancer's lair is filled with necromantic magic and bones. This was concept on what magic lanterns and aqueducts could look like using skulls.

MONUMENTAL STATUE
MONUMENTAL STATUE

The Water Castle is home to many enormous statues. This was concept for a particularly large statue in one of the halls.

NECROMANCER'S TABLE
NECROMANCER'S TABLE

In the Necromancer's lair, he has an enormous table. This was early concept I did on what it could look like.

1/4

VIKTOR PROMO VIDEO

Prop Concept

 

Generated concept for Viktor's ship, as well as other miscellaneous props.

SILHOUETTES
SILHOUETTES

During the initial concept phase, a silhouette pass was called for. These are a few of the designs that were made.

SHIP DESIGNS — A
SHIP DESIGNS — A

The director requested detailed expansions on one of the silhouette choices. I took inspiration from war galleons and pirate ships, but kept the design grand and fantastical to match Viktor's character. These two drew upon cloud and dragon motifs.

SHIP DESIGNS — B
SHIP DESIGNS — B

More tight designs for Viktor's ship. These two boats feature ocean and unicorn motifs. The show's prop style was shape-based and simplified, but thoroughly thought out and fantastical. Getting Viktor's boat to balance between whimsical and imposing was tough!

SILHOUETTES
SILHOUETTES

During the initial concept phase, a silhouette pass was called for. These are a few of the designs that were made.

1/3

CALEB PROMO VIDEO

Prop Concept

 

Designed the dummy!

EARLY CONCEPT
EARLY CONCEPT

After receiving initial concept sketches, my task was to flesh out a dummy for Caleb to beat up. It needed to be something he could have built with easily-accessible materials, and needed to be a cute, Caleb-version of the skeleton he'd face later in the short.

TIGHT PASS
TIGHT PASS

This is one of the various tight passes I handed in for review. My task was to take the design the director liked, plushify it, and describe how it would be assembled so the puppet builders could understand how to build the rig for it.

EARLY CONCEPT
EARLY CONCEPT

After receiving initial concept sketches, my task was to flesh out a dummy for Caleb to beat up. It needed to be something he could have built with easily-accessible materials, and needed to be a cute, Caleb-version of the skeleton he'd face later in the short.

1/2